πŸ‰ RUGBY SELECTION HUB
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RUGBY SELECTION HUB β€’ Developed by Dr. Amir
Register β†’ Test β†’ Selection Pool β†’ Field View
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PENDAFTARAN PEMAIN
PLAYER TEST LIST
Klik pemain untuk buka semua ujian. Posisi belum dinilai pada peringkat ini.
PLAYER TEST
PHYSICAL
SKILL / CONTACT
FORMAT WEIGHTING INPUTS
GAME IQ / CHARACTER
SELECTION POOL
FORMAT
Auto Recommend memilih starting lineup ikut position-fit keseluruhan, kemudian reserve untuk positional cover. Coach masih boleh tick/override manual.
FIELD VIEW
ALTERNATIVE / RESERVE
SOP COACH β€” PLAYER TEST
Prinsip: Rekod data sebenar dahulu. Jangan tentukan posisi semasa ujian. Position Fit hanya dinilai selepas Category + Year + Format dipilih.
1. Physical Test
10m Sprint
Tujuan: acceleration. Setup: 10m straight lane + stopwatch/timing gate. Prosedur: standing start, 2–3 percubaan, rehat penuh 2–3 minit. Catat: masa terbaik dalam saat, contoh 1.82.
20m Sprint
Tujuan: acceleration + early speed. Prosedur: 2–3 percubaan, lane sama. Catat: masa terbaik, contoh 3.18.
40m Sprint
Tujuan: maximum running speed. Prosedur: 2 percubaan selepas warm-up penuh. Catat: masa terbaik.
Agility 5-10-5
Tujuan: change of direction. Setup: 3 cone line. Prosedur: lari 5m β†’ 10m opposite β†’ 5m finish. 2 percubaan setiap arah jika boleh. Catat: masa terbaik.
Bronco
Tujuan: aerobic capacity + repeat effort. Setup: marker 20m, 40m, 60m. Prosedur: complete standard Bronco. Catat: minit:saat, contoh 5:18.
Vertical Jump
Tujuan: lower-body power. Prosedur: 3 percubaan. Catat: lompatan terbaik dalam cm.
2. Rugby Skill / Contact
Pass / Catch / Kick β€” /10
Gunakan 5–10 reps dalam situasi bergerak. Nilai accuracy, speed of execution, kedua-dua arah dan decision. 9–10: konsisten elite β€’ 7–8: baik β€’ 5–6: sederhana β€’ <5: perlu pembangunan.
Tackle β€” /10
Nilai body height, shoulder contact, wrap, leg drive, completion dan keselamatan. Buat 5 controlled/live reps mengikut tahap umur.
Contact β€” /5
Nilai carry into contact, body position, ball security, leg drive dan post-contact control. 5: dominan dan konsisten β€’ 3: sederhana β€’ 1: lemah/tidak selamat.
Breakdown β€” /5
Nilai entry angle, body height, cleanout accuracy, ball security dan legality.
3. Specialist Test
Support / Reload β€” /10
Selepas carry/pass/tackle, pemain mesti reload ke support line berikutnya. Nilai urgency, depth, timing dan availability untuk next phase.
Penetration β€” /10
5 live carries dalam channel. Nilai line break, gain-line win, metres after contact, footwork dan ball retention.
Jackal β€” /10
5 peluang jackal terkawal. Nilai arrival, body position, legality, steal/strong contest dan ability survive cleanout.
Ruck Speed β€” /10
Nilai arrival speed, clean/secure quality dan kelajuan menghasilkan usable ball. Gunakan stopwatch jika sesuai.
Controlled Aggression β€” /10
Nilai physical intent yang produktif dan legal: dominant carry/tackle, counter-ruck, urgency dan discipline. Penalti/illegal action mesti turunkan markah.
Repeat Effort β€” /10
Gunakan repeated short efforts dengan recovery tetap. Nilai consistency, work rate dan drop-off antara effort.
Pod Play β€” /10
Utama 10s/15s. Run 3/4/5-man pod. Nilai timing, depth, carry option, tip/pass, cleanout dan re-shape selepas ruck.
Line Transition β€” /10
Pod/carry β†’ quick ball β†’ 9 β†’ 10 β†’ line. Nilai speed transition, passing accuracy, depth, attack shape dan decision.
Scrum β€” /10
Utama 15s. Nilai setup, bind, body shape, stability, power transfer, legality dan repeat scrum quality.
Finishing β€” /10
Nilai acceleration into space, support line, evasion, decision 1v1/2v1 dan ability complete try-scoring opportunity.
4. Game IQ & Character
Decision / Positioning / Communication β€” /5
Nilai dalam small-sided game atau scenario drill, bukan stationary drill sahaja. 5: konsisten membuat keputusan tepat β€’ 3: sederhana β€’ 1: kerap salah/terlambat.
Work Rate / Character β€” /5
Nilai effort tanpa bola, coachability, discipline, response selepas error, teamwork dan consistency sepanjang sesi.
5. Standard Operating Sequence
Warm-up β†’ Physical β†’ Skill β†’ Contact/Breakdown β†’ Specialist β†’ Game IQ scenario β†’ Character observation β†’ Save Test. Gunakan condition, equipment dan rest interval yang sama untuk semua pemain supaya comparison adil.
6. Format Focus Reference
CORE RUGBY CONTACT (7s/10s/15s): Pass + Catch + Tackle ialah pemberat utama untuk semua pemain.
7s: speed paling utama; forward diberatkan quick ruck, manakala jackal penting dalam contest.
10s: rucking paling utama; line perlu laju, forward diberatkan ruck + pod play.
15s: heavy pada scrum; line perlu laju dan forward perlu ruck dengan pantas.
Touch: hanya Speed + Agility + Support + Catch + Pass digunakan. Tackle, contact, ruck, scrum, jackal, breakdown dan specialist contact lain tidak mempengaruhi Touch Fit.
Auto Benchmark: masa terpantas dalam kategori menjadi rujukan 100 untuk speed/agility; Vertical Jump tertinggi digunakan untuk role line-out rugby.
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